Release Notes
Release Notes¶
Below is a list of the latest releases notes going back to the first release of this version of Razor.
1.10.X (Dev Version)¶
- You can always find the latest dev preview here.
-
Fixed issue with
setvar
not giving you a target cursor if you stopped the script before selecting a target. -
Changed
setlasttarget
to require you provide a serial or variable as parameter. See docs.
1.9.77.0 (03/23/2023)¶
This version includes more updates to the scripting engine, including the ability to create cooldowns that will display as a gump. This version also introduces lists and timers to the scripting engine. Be sure to review the latest scripting docs for details.
- Added the
cooldown
command that generates a gump-based cooldown timer that can be customized (icon, color, name, order, etc) - Added list commands and list expressions
- Added timer commands and timer expressions
- Added the
foreach
loop to interact with lists - Option to disable 25ms delay on script line execution
- Updated script variables to be part of the same system that sets variables using the
as
operator - Fixed missing syntax highlight for
maxweight
,clearhands
,cleardragdrop
,sell
- Running a script will show the name in the system message
- Fixed the
ignore
andunignore
commands - Fixed the
varexists
expression - Added the
unsetvar
command - Updated the
interrupt
command to let you pass a specific layer - Option to disable highlighting on the script UI
- Better error handling on script syntax issues
1.8.61.0 (12/07/2022)¶
This version includes several new scripting commands, the ability to resize the Razor window, and Pandora like features. Versioning will slightly change, next versions will be 1.9.X.0, 1.10.X.0, 1.11.X.0, etc where X indicates the build/run ID.
- Fix issue with delete profile button
- Added
sound
andmusic
script commands that will play specific sound or music in the client - Added
classicuo/cuo
script commands,>cuo
manual command to control ClassicUO settings directly - Added sound trigger option to overhead messages
- Fixed issue with buffs/debuff filter not loading on a profile change
- Reload scripts will read all changes made externally to scripting files
- Added the ability to resize the Razor window
- Fixed issue with buy agents not saving/loading correctly
- Added
itemcount
expression that returns the number of items you carry in total - Fixed
lifttype
to pull the correct amount when including a hue - Added
rename
command to allow you to rename a follower - Added
getlabel
command with thein
expression to capture text from a single clicked item - Fixed script tab not displaying the set hotkey
- Added Pandora inspired tabs in the Advanced (shard staff specific)
- Removed the script popout editor now that you can resize the main Razor window
- Updated the
dress
andundress
commands to accept a serial or variable - Updated
gumpclose
to accept an optional gump id - Added an option to trigger male or female sounds base on specific emotes (ie:
*cheer*
or*laugh*
) - Script editor will highlight the current line when executed via the Play button in the UI
- Updated
setvar
to accept a serial (bypassing the target click) and to set temp variables using!
(see docs) - Fixed issue when using
findtype
withor
andas
where the variable wouldn't assign correctly - Increased system message queue from 25 to 100 messages
- Added
ignore
,unignore
, andclearignore
commands
1.7.4.49 (07/26/2022)¶
- Added
followers
andmaxfollowers
expressions - You can manage your agents in-game using
>restock #
,>org #
, or>buy #
>info
command will display an image of the item- Added the option for Next/Prev to be alphabetical
- Updated how damage when dealt or taken is displayed
- Fixed the mobile filter so it doesn't rely on movement
- Mobile filter is applied to mobiles on the screen when changing it in the UI
- Added wyrm as a mobile filter
- Added
targetexists
expression - Added
diffhits, diffweight, diffmana, diffstam
expressions - If the server disables macro loops that will also disable script loops
- Added an index variable to reference in scripts
- Added
name, paralyzed, invuln, warmode
expressions - You can now assign
>custom
commands to hotkeys and execute using a command - Fixed issue with the macro/script key binding not always displaying correctly in the UI
1.7.3.36 (01/10/2022)¶
- Option for buy agents to ignore the amount of gold you have
findtype
,targettype
,liftype
will match on the full item name only- Agents can be assigned an alias to be more easily identified in the dropdown
- Agent aliases can be used in scripts
- Organizer and restock agent won't force the UI to come to the front when executing via scripts
- Added Next/Prev Friendly hotkey
- Added a pause script hotkey
- Added Pause/Resume to popout script editor
- When changing values in agents, it will be an in-game gump vs. a Razor UI inputbox
- Added
varexist
expression - Added a
hue
parameter tofindtype
,targettype
,dclicktype
andlifttype
for items - Updated how the script
count/counter
expression works, it no longer requires you to have a counter setup under Display->Counters (thanks @sorsarre)
1.7.1.7 (10/13/2021)¶
- Added the keyword
as
when scripting to assign temp variables. See scripting guide. - Fixed issue with auto-save of scripts
AutoSearchExemption
will now save by typemenu
command will block popup unless you pass a parameter- Sound filter list and sound names are in sync, sorts in alphabetical order, block correct sounds
- Fixed syntax highlighting on nested quotes in scripts
- Razor should now run again with the legacy OSI client
- Razor settings are stored in a simple csv file now
- Feature flags can be 32-bit
1.7.0.12 (5/29/2021)¶
This version has two key updates. First, it updates the .NET framework from 4.0 to 4.7.2, bringing it inline with ClassicUO. Secondly, to make script editing a bit easier, there is now a popout editor available.
- Updated Razor to .NET 4.7.2 and increased the version to from 1.6.x to 1.7.x
- Added a new popout script editor. Right-click on the script editor to use it.
- Copy screenshots to clipboard and open screenshot folder from UI
- Fixed undress command when using a layer
- Fixed issue with
guardlines.ref
not being read by UOPS - Added syntax highlighting for
targetloc
command targetloc
requires two params, z will default to 0 if not included- Show incoming name/target only for new mobiles
setvar
command will create the variable if it doesn't exist- Added
cleardragdrop
command - Added
interrupt
command - Added
cancel
param to thetarget
command - Added
clear
param to thetarget
command to clear the target queue - Fixed issue with nested for loops and the
break
statement - If you clone a profile to an existing name, it will block that
- When recording a script, it will capture
target 'self'
- Fix how auto-script save works on Linux
1.6.9.21 (02/27/2021)¶
- Fixed issue with
setvar
and similar named variables spirit
andforensic
are validskill
entries for scripting- Added
queued
expression to scripting - Removed global script range checkboxes, review the guide for the correct syntax
- Fixed
drop
command to check for the correct params lifttype
will default to 1 if not value is provided- Import/export agents from the UI by clipboard or other profiles
findtype
supports thebackpack
paramlift
andlifttype
will correctly wait before continuingdress
andundress
will also correctly wait before continuingwaitforsysmsg
,waitforgump
,waitgformenu
,waitforprompt
will accept a timeout param- Check if a spell needs channeling before triggering unequip
- Counters correctly save when you click Save
- Added
clearall
command. See scripting guide for details. - Target Closest Friendly Humanoid will only target a humanoid
- Updated
target
command with new features. See scripting guide for details - Added support for
@
quiet prefix for commands - Added
clearhands
command to drop what you have in your hands dclick
now supportsleft
,right
andhands
to use an item in your hand- Added
virtue
command to invoke honor, valor or sacrifice Cancel Target
will cancel setting a varible if it's active- Fixed
TargetByType
andDoubleClickType
in macros with range check. The range checks were always meant to include in your backpack too - Added
random
command to generate a random number you can use withinsysmsg
to help perform a random action - Improved support for keycode differences between Windows and X11
- Additional support for dotnet core 3.1
1.6.8.15 (12/15/2020)¶
- Implemented treeview and categories for scripts
- Added ability to adjust the size of the script editing window and the list of scripts
script
command can now call the new supported categories- Added
findbuff
scripting expression - Fixed right-click menu not opening when selecting something in the script editor
- Script will throw an error if you use
if count
with an counter that isn't setup - Fixed issue with the individual sound filter being off by 1
- Added
guild
andalliance
scripting commands - Converting macros to scripts will retain the same name if available
- Added
position
scripting expression - Added ability to override which weapons Razor consider two handed
- Ctrl+S will save the current script you're editing
- Save indicator in main window when editing scripts
- Fixed issue with
lift
command requiring the optional parameter
1.6.7.10 (10/24/2020)¶
>info
command gump will close when you try to close it- Split 'Auto-Un/Reequip hands for potions' into 2 options
- Added in-game gump to show assigned Razor hotkeys. Type
>hotkeys
- Added hotkeys for all Razor gumps that were available in commands (
info
,sysmsg
,hotkeys
) - Added Set Hot Key button to agents
- New Filters tab on Razor and moved all filtering related features as sub-tabs
- Ability to block/filter specific text
- Added
whisper
andyell
commands to scripting - Fixed issue loading files when using the OSI client
- Option to disable tooltips in the script editor
- Fixed infinite loop issue with scripts when using nested for loops
- The script list on the UI will be in alphabetical order on Linux
- Added
waitforsysmsg
command as this can be achieved already using while loops.
1.6.6.15 (09/14/2020)¶
- Fixed ancient Razor bug that could cause non-existent items to remain in your queue (ie: when you stack a pile of gold on to another). This should fix some instances where scavenger isn't picking up items (thanks @SaschaKP)
- Fixed another ancient Razor bug where the vendor pack items aren't updated realtime by the server (it's managed client side). Razor should behave exactly like this. This will remove the warning in extinfos with amounts not matching. (thanks @SaschaKP)
- Fixed issue where party/friends overhead messages
- Moved the Overhead Messages feature to the
Display/Counters
tab so its more visible to everyone - Revamped the General tab UI as it was too cluttered. Removed UOAM and Ultima Mapper shortcuts
- Moved the
Sound/Music
tab to the mainFilter
tab - Moved the
Waypoint
tab to theDisplay/Counters
tab - Change the hue of the overhead message in the macro UI
- Fixed issue with scripts not parsing words like
spider's silk
correctly - Fixed macro->script conversion for wait/pauses
- Created hotkeys to help generate script commands for
targettype
anddclicktype
- Added right-click menu to script list (reload, open externally, copy to clipboard)
>info
command will popup a gump that will display information about a mobile or item and let you copy by clicking the blue buttons- Fixed some issues loading the previous profile
- Added
>sysmsgs
to display a gump of the current system messages in Razor's buffer for macro and scripting - Prevent empty strings from going into the system message buffer
1.6.5.16 (08/08/2020)¶
- Fixed issue with saving scripts in certain scenarios
targettype
will find mobiles and items by name- Moved Friends tab to the main tab list
- Added stop command to scripts
- Removed unused dependency
- Set friend tag and hue per group
- Attack name overhead "new targets only" works on hotkeys
- Changed default encoding on profiles to UTF8 (cross platform support)
- Added the ability to set waypoints in-game
- Create a waypoint to the position of your corpse upon death
- Added '
backpack
' option todclicktype
andtargettype
- Moved Filters to the main tab list
- Added Next/Prev Non-Friendly Targets
- Added
clearsysmsg
/clearjournal
to scripts and macros
1.6.4.32 (05/17/2020)¶
- Fixed any errors related to systray and long titles
- Razor supports Linux again after fixing issues related to the new script editor
- Fixed issues with
dclicktype
andtargettype
range check (both Macros and Scripts) - Fixed a few packet exception issues when logging in or casting spells
- Script engine optimizations (better error reporting, better timeout/pause handling)
- Fixed issues related to
waitfortarget
/wft
not working correctly - Fixed issues with nested if/else/endif
- Fixed the '
lasttarget
' variable - Added '
hidden
' expression - Fixed '
findtype
' expression - Added range check to '
findtype
' - Fixed righthand, lefthand and hand variables/aliases
- Field to filter scripts in the UI
- Added hotkey to add party members (
/add
) - Added feature to convert macros to scripts (right-click macro and convert)
- Backup will include Razor Scripts
- Added support for Mystic and Masteries
- Show Attack message when using Attack Last Target hotkey
1.6.4.2 (03/16/2020)¶
This version introduces a new scripting engine that makes it easier to create and share macros.
For more information, visit the Razor Scripting Engine Guide.
- Introduction of the Razor Scripting Engine (thanks to everyone for your time testing and providing feedback)
- New Sound & Music Tab: Filter out any game sound, trigger music and listen to any sound
- Added while loop to the macro system
- Fixed issue with auto-screenshot not working with players with invalid characters in their name
- Enforce your min light level on login
- You can extract specific words from the system message to display in the overhead messages (
{1} {2}
, etc for the first, second word) - Added Set Macro Variable Target Action to macros that will pause until you set a variable (same behavior as "Set Last Target")
- Razor's Last Object (hotkey and macro/scripts) should work as expected
>hue
and>item
commands are a bit more informative- You can copy/paste friends list when you aren't actually logged in
- Added option to have next/prev friend highlight friend in Friends tab
- The Discord overlay shouldn't cause any access violations
- SysTray will go away on close (instead of leaving ghost ones behind)
1.6.2.23 (12/18/19)¶
- Changed interrupt order to start shirt, shoes, pants
- Fixed Edit button on Overhead Message UI
- Capture compressed gumps for WaitForGump
- Additional UI SafeActions
- Added ability to filter out mobiles from being targeted
- Added
if skill
to macros - Fixed invalid cast error on
if counter
- Fixes a bug were when changing a character in same account, using different profiles (not default), causes a sudden lockdown of razor window, that also locks ClassicUO from * loading, causing a crash after a while.
- Double clicking Overhead Message macro action now opens Input box for editing message instead of Pause action menu.
- Bandage timer will restart if bandage is applied before it ends
- Using 'Add Target' under the friends tab will give you a target
- Renaming a macro removes the old entry from the hotkey list
- Added Set HotKey button to macro UI
- Added
>set
command to set macro variables in-game - Prioritize key that triggered event, include number row in SDL keymap
- For ClassicUO, dont trigger Hotkey.OnKeyDown if key is a modifier key
- UOPS displays Trammel and TerMur correctly
- Fixed issue with GumpReponses with text entries not loading
- Bandage timer will stop on "You did not stay close enough to heal your target.
- Bandage timer will reset if you bandage yourself before finishing
- Remove packet block on 0xF0 when using ClassicUO to allow party tracking in WorldMap
- Added mobile filter for daemons
1.6.1.32 (08/05/19)¶
- Next/Previous will only set Beneficial when using Next/Prev Friend
- Changed Razor commands from - to > (ie: -hue is >hue)
- Next/Previous Target will check if the target is a friend
- Next/Previous Friendly can be set to only set Beneficial
- Next/Previous Non-Friendly can be set to only set Harmful
- Fix to how names are handled per mobile
- Pet & Boat commands now use the speech override hue
- Enabled the seasons dropdown when using ClassicUO
- Fixed ContextMenu not recording & execution
- AbsoluteTargetVariables and DoubleClickVariables have been merged into MacroVariables.
- When adding an Overhead Message, if it doesn't exist in the list you will be prompted to add it anyway
- Fixed issue with Friends and Dress lists not always loading when using ClassicUO
- Improved the bandage timer to pick up additional start/stop messages
- Set Last Beneficial & Set Last Harmful now have the proper system message
- Friend hotkeys now display under a new "Friends" hotkey category
- Buff/Debuff overhead messages can be filtered and hues changed
- Added check to prevent multiple single-click flag checks
- Additional SafeActions added to the UI
- Added {name} as an option for the target indicator
- Added the ability to edit the bandage start/stop messages
- Fixed issue using the delete key when removing Friends
- Updated the screenshot capture on death (option to add a delay, and to capture self death or death of others)
1.6.0.57 (06/28/19)¶
After 57 builds, Razor now fully supports ClassicUO. Thanks to KaRaShO for his amazing work on this client. Thanks to Jaedan, DarkLotus, and everyone who helped test Razor and provided feedback.
- Enabled support for ClassicUO and standard OSI client
- Enabled cross-platform support (specifically Linux)
- Several optimzations, tweaks, and overall improvements to Razor.
- Queue Last/Self default to disabled
- Auto-queue object delay default to disabled
- Clean Config.cs formatting
- Merged UltimaSDK
- Add Grab HotKey & Set Grab Hotbag
- New Next/Prev Hotkeys
- Added Criminal, Murderer and Innocent Next/Prev hotkeys
- Add Next/Previous for Friendly, Gray and Non-Friendly
- Refactored the Next/Prev code
- Added target sub-categories in HotKeys
- Restored {mana} and {stam}
- Added Toggle War and Toggle Peace only hotkeys
- Added < and > to if macro actions
- Added {maxhp}, {maxstam} and {maxmana} as variable options in the IfActions in macros
- Added a Greater Heal/Cure hotkey, relabeled Heal/Cure Hotkey to "Smart Heal/Cure"
- Support SmartLastTarget in AttackLastTarget
- Added Set Beneficial and Harmful hotkeys
- Added option to disable auto-open door when hidden
- Added use item for Right or Left hotkeys
- Added option to disable play/finished macro message
- Next/Prev will ignore ghosts and blessed mobiles (just like random and closest)
- Added ability to insert overhead messages in macros
- Hotkey enable/disable messages will use warning or default Razor message hues. This should make it easier to see/read when you're hitting the hotkeys.
- Next/Prev friend won't set them as a combatant
- Added Insert Wait For Target for macros
- Added option under Display/Counters to display bandage timer overhead or in system messages
- Removed Friends Agent and added new Friends Groups
- Create groups of friends
- Enable/disable groups
- Copy/paste friends in and out of Razor
- Implemented filtering of repeating messages for system, Razor and overhead messages
1.5.0.17 (03/17/19)¶
This version completely changes how Razor handles movement. Prior to this release, Razor would parse movement packets to determine your current X/Y/Z. During certain in-game actions, such as running when casting, this would sometimes cause you to desync. This is when the server thinks you're at a certain X/Y/Z and Razor thinks you're on another.
Razor will instead start a timer in the client that checks if the position has changed in client memory. When your position changes, it will send a message to notify Razor.
This way, Razor is no longer in the business of reading movement packets which should prevent you from ever desyncing.
Razor¶
- Razor should no longer "desync" (usually experienced by people with lower pings).
- Crypt.dll has been cleaned up and optimized. You should notice Razor and UO start up quicker.
- If Razor has an issue verifying an animation for the filter dropdown, it will just load it by default.
Macros¶
- The "Waiting.. Timeout" message when you're running a macro is easier to read.
HotKeys¶
- If you use the "Add All Mobiles To Friends" it won't add the same person twice.
1.5.0.16 (03/04/19)¶
Razor¶
- Changed the position of the Quit button on the Welcome screen.
- Removed packet and AVI recording since the feature has been sunset by modern applications and technology. If you need to watch or record packet videos, please use and older version. If you want to record videos, check out OBS.
Options->Speech & Messages¶
- Added an Edit button to the Overhead message window to edit a message.
- Added an option to show [Friend] overhead if that mobile is on your friends list.
Options->Targeting & Queues¶
- Fixed issue with Next/Prev Humanoid still targeting friends even when the checkbox was checked.
Options->Additional Options¶
- Combined "Always show stealth steps" and "Count stealth steps" into one checkbox. The Now counting stealth steps. message has been removed since it didn't have any logic to only fire off when stealth was successful. Utilize the Overhead message feature if you want to see something overhead on a successful stealth.
- You can now customize the step message overhead.
- The Static Wall and label checkbox will now load/save properly.
Skills¶
- Added an option to show skill/stat gains overhead.
1.5.0.15 (02/17/19)¶
Razor¶
- Revamped the main Razor UI: As the feature set has grown, space has become limited. This initially led me down the road of expanding the window based on the top, but this started to prove to not be a good long term solution. I tried to keep the look and feel as close to Razor as possible.
- Removed window adjusting size based on the tab. It's now a static size.
- The "Options" tab now has sub-tabs with features broken into smaller categories.
- The "More Options" tab has been removed and condensed into "Options"
- The "Display/Counters" tab has been broken into two sub-tabs.
- The "Macros" tab has been broken into two sub-tabs, instead of that little button to expand the window.
- Numerous other slight adjustments.
- Revamp of the Welcome UI: Just to go along with the main UI revamp.
- More easily manage servers from the welcome UI
- Warning if your UO Client Directory and UO Data Directory don't match (often a source of issues for people)
Macros¶
- Razor now will record and play prompt actions (ie: renaming runes, renaming runebooks, etc).
- Re-targeting a mobile on the DoubleClick action (ie: a horse) will work instead of having to re-record the double-click action.
HotKeys¶
- Added a hotkey to add all the mobiles in range to your friends list.
- Added hotkeys for all pet commands (all follow, all kill, etc). This does the exact same thing as a standard macro recorded saying the command.
- The following targeting hotkeys exist in another version of Razor (1.0.14.10) that was updated in 2017. They've been added in this version.
- Closest Criminal Monster
- Closest Innocent Monster
- Closest Murderer Humanoid
- Closest Murderer Monster
- Random Criminal Monster
- Random Innocent Monster
- Random Murderer Humanoid
- Random Murderer Monster
- Next Monster Target
- Previous Monster Target
- The following targeting hotkeys are new to this version of Razor and did not exist in previous versions.
- Closest Friendly Humanoid
- Closest Friendly Monster
- Closest Non-Friendly Humanoid
- Closest Non-Friendly Monster
- Random Friendly Humanoid
- Random Friendly Monster
- Random Non-Friendly Humanoid
- Random Non-Friendly Monster
- Closest Mobile
- Random Mobile
General¶
- When you change your profile, the animation filter list will properly reload.
Options->Targeting & Queues¶
- Added option to change the text of the target indictor.
- Added option to prevent Next/Prev target hotkeys from targeting friends.
1.5.0.14 (01/16/19)¶
Display/Counters¶
- Added a damage tracker feature that can be enabled/disabled via a hotkey that will track the following:
- DPS (Damage Per Second)
- Final DPS
- Max DPS
- Total Damage Dealt
- Total Damage Taken
- Max Single Damage Dealt (and to which mobile)
- Max Single Damage Taken
- Top 5 Damage Dealt By Name (ie: if you kill dragons for an hour, it will give you the total damage you dished out to all those dragons)
- When you stop the damage tracker, the stats above will be displayed in your client and journal.
- Updated the UO Title Bar to accept the following variables to display the tracked values above: {dps}, {maxdps}, {maxdamagedealt}, {maxdamagetaken}, {totaldamagedealt}, {totaldamagetaken}
- You can change the text in Razor's title bar just as you can with the UO title bar.
General¶
- Added the ability to toggle Dragons and Drakes to use a different graphic. This will have the same effect as those who use the "artmods" to replace the large dragon graphic will a small dragon or some other graphic completely (Blackthrone is a popular one). In other words, only you will see the graphic change.
- Minor UI tweaks you may or may not notice.
Hot Keys¶
- Added a hotkey that will only enable hotkeys (not toggle on/off).
- Added a hotkey that will only disable hotkeys (not toggle on/off).
Maps¶
- Added UOAssist API support back into Crypt so Ultima Mapper and other applications that use that will work with this version of Razor.
- Added buttons to quickly open UOAM or Ultima Mapper from the Maps tab.
Macros¶
- Added the ability to filter macros for easy searching.
More Options¶
- You can now set individual hue colors for overhead messages.
- Damage indicators in UO don't show up in your journal. Added an option to have damage dealt and damage taken display overhead or in the lower-left which will have it log to your journal.
1.5.0.13 (01/01/19)¶
More Options¶
- Added option that will turn magic fields/walls into static tiles.
- Updated the attack name overhead feature to include the names of targets acquired via hotkeys.
- Added option to display a text target indicator over a newly acquired target.
- You can no longer open up multiple container label and overhead message windows.
Macros¶
- Along with AbsoluteTarget variables, you can now create DoubleClick variables. NOTE: The goal of these macro variables is allow macros to be shared across multiple characters without requiring cloned copies of the macros.
- You can retarget to Lift and LiftByType actions (instead of having to record, re-lift new item, stop recording, delete old action)
- Pausing a macro when one isn't running will no longer cause a crash.
- Copy/pasted macro lines won't appear "linked" and will work across other macros.
Maps¶
- The boat control will now let you set relative location. Right-click on the direction you're going to set the relative location.
1.5.0.12 (12/25/18)¶
Razor¶
- Fixed the issue that was causing the "filter exceptions" popup
- The -ping command will display the correct value for the average
- Entering the wrong -command will no longer result in an error popup
- The previous version reverted Razor from using the updated visual style back to the older looking style due to a Windows patch last month (KB4459942). This has been fixed.
Macros¶
- Fixed the issue with Absolute Target Variables not saving correctly in a macro
Agents¶
- Like the Organizer Agent, you can no longer enter mulitple items into a Restock Agent
- Double-clicking on the list when viewing the Restock or Buy agents will popup the dialog to change the value (same behavior as clicking Edit)
1.5.0.11 (11/20/18)¶
Razor¶
- Razor will check the value of UODataDir in your config before looking to the registry, making it now fully portable and able to handle computers with multiple versions of UO installed. This should fix missing images in the titlebar on counters for some people.
- Razor will try to be a little smarter when determining if it's offscreen and reset itself if it is.
More Options¶
- If your container has a non-generic name (ie: holiday bags, special chests), you can set an alias so the container label will work on it.
- Added an option to automatically block trades
- Added an option to auto-accept party invites from friends
- You can set an min/max light level. Be sure you have your Light Filter unchecked before using this feature.
Macros¶
- Double-click GumpResponse to check button ID
- Added Use Last Gump Response to macro options (ie: to update a macro using a runebook)
Hot Keys¶
- Added a hotkey to interrupt spell casting (same effect as having a macro that picked up and equipped a pair of shoes).
- You can now capture data from large and small BOD deeds. The file will be saved in a .csv file (BODs.csv) in the root path of Razor.
1.5.0.10 (11/2/18)¶
Razor¶
- Razor won't display extra systray icons
- Manually typing in a server name will save it correctly to the config
- Razor will correctly handle different sized maps
- Razor will import your macros, profiles and counter.xml from %AppData%\Razor when you run it the first time and the ImportProfilesAndMacros is set to true in the config.
- Razor will ignore if Window's font is zoomed (Windows 7 is 125% by default on some machines)
- -ping command will give a litle more detail
Options¶
- You can now set the season in Razor that will display in the client. This will only change what you see.
More Options¶
You can now assign container labels to containers (chests, bags, etc) in UO. This label can be colored coded and set to help identify what is in the container. Overhead messages can be changed from Unicode to ASCII (more classic look)
Macros¶
- Absolute Targets will now save in the profile instead of a separate file.
- Double-Clicking "If", Comments or "For Loops" should open the correct dialog
- Added ability to edit speech in macros
- Potential fix to WaitForGump action not working
- After you add a macro via the clipboard, it will desolate your clipboard.
Agents¶
- Create a new agent IgnoreList, this allows you to add people to the list and all messages (regular, yell, whisper, emotes), except for spells, will be blocked from displaying in UO. This includes being blocked from going into Razor's internal SysMessage queue to be used for macros.
Hot Keys¶
- Add UseOnce Container should no longer crash Razor
- Added Previous Target hotkeys to match the Next Target hotkeys
- Organizer and Restock hotkeys sorting has been changed to be more clear (this will require mapping those hotkeys)
- Instead of trying to figure out the monsters using mobtypes.txt, I changed the logic of targeting monsters to target anything that isn't human. This should prevent scenarios where it wouldn't target a monster using an animal model.
Advanced¶
- The backup profile/macros button should now work if a certain folder is missing.
Display/Counters¶
- {skill} timer will start when using skills directly in the client
1.5.0.9 (9/26/18)¶
Map¶
- Captured MIBs display on screen
- Boat uses your Razor speech text
- Fixed Stop from adding slow or one
- Fixed slow left from not responding (stubborn tillerman)
Display/Counters¶
- Added {buffsdebuffs} to display bar with timer countdown
- Fixed {followers} and {maxfollowers}
- Gold tracker now shows total minutes {goldtotalmin}
- Gold tracker will start when you pick up your first gold pile if enabled
- Added {uptime} to show how long you've been connected
Options¶
- Added option to block auto-opening corpses twice in a session
More Options¶
- Buffs and debuffs can now be displayed over your head
Hotkeys¶
- Added Scavenger Enable/Disable, Scavenger Set Hot Bag and Scavenger Add Target
- Added HotKey to trigger Gold tracker on or off
Advanced¶
- Fixed Advanced tab to show which features are enabled
Razor¶
- Default Razor config will be taskbar instead of systray
Macros¶
- Added option to do a range check on TargetByType
- Added option to do a range check on DoubleClickTargetType
- Fixed the WalkAction macro to no longer cause massive desync issues
Screenshots¶
- You can now upload screenshots to Imgur from Razor for easy sharing. All images are uploaded anonymously and are not linked to any Imgur account. Razor will keep a history of images uploaded, and store the delete hash so they can be deleted.
1.5.0.8 (8/29/18)¶
Razor¶
- I had a talk with the tillerman and he agreed to respond to your boat commands.
Map¶
- Party members who are out of range will continue to update their position on your map.
- When using "Smart Always On Top", JMap will react like Razor and UOPS do when you unfocus the current UO client.
- Added HotKey that will toggle JMap visible/hidden.
- Fixed issue with MIB coords sometimes being negative.
- Updating the X/Y changes now update markers correctly.
- Marker X/Y accept proper inputs.
- New MIB icons for mib x/y coords.
- Fixed rendering offset with some markers
- Mouse coords should now display correctly.
- TMap and MIB Markers should now highlight their corresponding tile when hovered.
Options¶
- Object delay has a checkbox. Unchecking it will set your delay to 0. You can still leave it enabled and enter 0.
1.5.0.7 (8/24/18)¶
This version includes a new Overhead system that lets you trigger messages that are in the lower-left to appear overhead.
Razor¶
- Updated the main UI to use the modern Windows theme if it's enabled. Looks much nicer now.
- Sound filters for bulls, dragons and chickens.
- Updated UI size and text size for all input forms.
- Moved packet logging location to Razor directory
- Added Save button to Profile (previously you could only save your profile by exiting out of UO completely)
- Additional updates to Razor to make it fully portable. If the registry keys for UO are missing, it will default and use the UODataDir defined in the config. You should be able to copy/paste your UO folder and Razor to any location now.
Map¶
- Enabled JMap
- Added stop and a close button to the Boat Control Window
- Added MIB capture feature. When you open an MIB, it will write the X/Y coordinates to a file that can display in JMap.
Hot Keys¶
- Added "Set Sell HotBag" hotkey
- Added "Add UseContainer" hotkey
Display/Counters¶
- Added gold per second, minute and hour to titlebar. This can be enabled per session and tracked via adding {gps}, {gpm}, {gph} and {totalgold} to your display bar
- Fixed skill timer ({skill} in the displaybar) to be more accurate
More Options¶
- Added Overhead Message UI
- Updated Force Screen Size checkbox to tell you to open options and click Apply instead of logging out and back in
- Added option to put stealth count overhead
1.5.0.6 (7/18/18)¶
- Added light level bar to change in game
- Unchecking the light filter will reset it
- Added boat control UI and functionality (similar to UO Rudder)
- Added initial Map tab for new map update, most features are not enabled
- Added a hotkey to only show mobiles
- Added a hotkey to only show corpses
- Target Closest Gray Monster will include dire wolves and hellhounds.
- Option to disable put self/last/clear target messages from being overhead
- Added option to display stun messages overhead
- Updated bundled counter.xml to include more useful items
- Added feature to log your skill gains to a CSV file per character
- Sound filters for bulls and dragons
- Removed some responses from the -mobile command that didn't show data
1.5.0.5 (5/18/18)¶
- Updated the -mobile command to have some additional information
- Add IsSeaMonster to each Mobile object
- Fixed the Target Closest Gray Monster and Random Gray Monster to include Sea Monsters (sea serpents, etc)
1.5.0.4¶
- Fixed issue with macros not opening up in the editor if they were in categories.
- Added ability to step through a macro when playing (ie. for debugging)
- Stepping through a macro now works from "Play From Here"
- Added a button to disable SmartCPU for testing purposes
- Added Hotkey to Pause current macro
- Added the -item command to do the same as -hue
1.5.0.3¶
- "Fixed" issue with missing Z axis on player. Compiling Crypt.dll with Optimizations would break it. Need more research but a current work around.
- Additional check on disabling SmartCPU
- Additional generic to non-generic array changes
- Auto-open doors is default true in new profiles
- Added by type protection based on @uoitalia's code
- Added Target Next Enemy Humanoid
- Added a checkbox to force different TargetByType targets. In other words, don't target the same type twice.
- Added -clearitems and -resync commands. -clearitems is experimental to see if it addresses issues where items out of range are picked up
- Added Cyclops and Titans sound filter
- Deer Sound filter works correctly
- Fixed issue with the Hotkeys filter no resetting when you left the tab and came back
- You can open a macro externally to your default editor
1.5.0.2¶
- Added Target Random Grey Monster
- Added Target Random Enemy Monster
- Added Target Closest Grey Monster
- Added Target Closest Enemy Monster
1.5.0.1¶
- Fixed issue with organizer agents not saving correctly (and thus not loading correctly)
- Fixed issue with not being able to delete an absolute target when you had 1 left
- Razor will remember the last server you picked
- Additional validation on the OK button to be sure you selected a data dir and UO client
- Added a few issues with getting PacketFilter errors on values that didn't exist.
1.5.0.0¶
Razor¶
- Remove the auto-update feature check
- Remove PayPal button on Razor splash
- Popup windows for input should auto-focus and not require clicking in the text field first
- Convert much of the old .NET Hashtables and Arraylists to hopefully improve with performance
- Remove the use the DateTime.Now and use DateTime.UtcNow for the internal mechanism (DateTime.Now is 10 times slower than DateTime.UtcNow)
- Added -hue command
- Removed dependancy on InstallDir being in HKLM which should result in more people able to use Force Screen size. GetInstallDirectory now returns the folder the Razor.exe is running in.
- Removed all dependancy on the HMCU for the registry. All settings are in App.config and all Profiles and Macros are expected to be the sub folder of Razor.exe
- Additional UI adjustments
General¶
- Completely remove the SmartCPU feature
- Add Clone Profile button to easily create a copy of an existing profile instead of having to use the default
- Add Checkbox to enable confirmation buttons on buttons that clear lists or delete things
- Delete confirmation when you deleting a profile
Options¶
- Add {circle} to the Spell Format option to display, if you want, the circle the spell was casted from.
Macros¶
- Copy macro to clipboard
- New button to create macro from clipboard
- Control-UP / Down to move macro line
- Rename macro from UI
- Double click macro action opens Edit dialog instead of having to right-click and Edit..
- Adding a macro to a group should not require typing in the group name each time
Arms/Dress¶
- Add confirmation box on Clear List
Agents¶
- Add confirmation box on all clear buttons (so tired of accidently clicking clear instead of clear hotbag)
Hotkeys¶
- Filter by name to quickly find a hotkey